If more than one spell is given as a. This bright red-and-gold cape is often interlaced with glittery threads and serves as a distraction. You arrive at exactly the spot desired. The space you leave and the one you appear in are filled with puffs of smoke that make. This cape smells faintly of brimstone. This property of the cape can't be used again until the next dawn. When he disappears, he leaves behind a. The space you leave and the one you appear in are filled with puffs of smoke that make. With it, you disappear in a cloud of smoke. EFFECT. While wearing the cape, you gain a +2 item bonus to Deception checks. While wearing the cape, you gain a +2 item bonus to Deception checks. Separate command words determine the type as well as the volume and velocity. Activate Interact; Frequency once per day; Effect You cast dimension door . For that reason, I think it deserves a spot on. This property of the cape can't be used again until the next dawn. Cloak of the shield. 1. Pulling the hood up or down requires an action. This property of the cape can’t be. The cape can only be removed after its wearer is subject to a remove curse. Less is known about uncommon creatures than common. For every uninterrupted period of 12 hours that the cloak goes unused, it regains 1 hour of duration. You can not teleport people into your portal, as that square is not "safe". If it's cross continental teleporting then maybe look at Aiudara's or something similar. While wearing it, you can use it to cast the dimension door spell as an action. A beguiled character loses his Dexterity bonus to Armor Class. Aura moderate transmutation; CL 9th; Slot —; Price 17,000 gp; Weight 3 lbs. You can pull a dueling cape you're wearing from your shoulder and wrap it around your arm with an Interact action. For example: A cape of the mountebank or boots of speed tied to the Mark of Passage, or horseshoes of speed that. The Cape of the Mountebank is a great tool for getting out of such a moment. While wearing the cape, you gain a +2 item bonus. Cloak of Elvenkind (Greater) Item 12. Invested. This bright red-and-gold cape is often interlaced with glittery threads and serves as a distraction. Buy a cape of the Mountebank and your jaunt gains 100 ft to it. The space you leave and the one you appear in are filled with puffs of smoke that make anyone. PF2e PATHFINDER 2e. While wearing the cape, you gain a +2 item bonus to Deception checks. In addition, the robe has 4d4 other patches. Items Granted. Just curious which is it? If a stat block doesn't mention what level a spell is cast at, it is cast at its base level. A two point difference is enormous. Cape of the Mountebank. The space you leave and the one you appear in are filled with puffs of smoke that make anyone. While wearing the cape, you gain a +2 item bonus to Deception checks. While wearing the cape, you gain a +2 item bonus to Deception checks. DESCRIPTION. One is minimum caster level, the other is Heightened. While wearing the cape, you gain a +2 item bonus to Deception checks. The space you leave and the one you appear in are filled with puffs of smoke that make. There were large-type advertisements in all the papers that the Montefiores would appear without fail at the. When you disappear, you leave behind a cloud of smoke, and you appear in a similar cloud of smoke at your destination. Feet: S&S Boots are nice, Boots of Speed are awesome, Boots of Levitation are surprisingly useful for a rogue-type. The Cloak of the Mountebank is a Level 10 item. A magical item radiates a magic aura infused with its dominant school of magic. So you get a dope spell, with an added obscurement benefit, which you can cast about as often as you generally would want. It is though unfortunately it is a level 15 Unique Item so anyone planning on making a build. While wearing the cape, you gain a +2 item bonus to Deception checks. Activate [two-actions] Interact Frequency once per day; Effect You cast dimension door . . While wearing the cape, you gain a +2 item bonus to Deception checks. Once you use the horn, it can't be used again until 7 days have passed. This is in addition to the people who can cast the spell with their own spell slots. . Proficiency with a longsword allows. Activate Interact; Frequency once per day; Effect You cast dimension door . Price 980 gp. Cape of the Mountebank. Cape of the Mountebank. Most bards are limited to light armor. This property of the cape can't be used again until the next dawn. Frequency once per day However, it is one that few rogues get. Uncommon Conjuration Invested Magical. Cape of the Mountebank Bag of Holding Any +1, +2, +3 armor or shield Wand of Magic Missiles Attunement: Ring of Spell Storing Spellguard Shield. None of the magical effects of the item apply if the character hasn’t invested it, nor can it be activated, though the character still gains any normal benefits from wearing the physical item (like a hat keeping rain off their head). This site is an SRD (System Reference Document) for the Paizo Pathfinder Roleplaying Game. On command, this bright red and gold cape allows the wearer to use the magic of the dimension door spell once per day. This property of the cape can't be used again until the next dawn. Some mountebanks seek out such an alliance, their thirst for power blotting out any fears. It can be white (01—45 on d%, good alignment), gray (46—75, neither good nor evil alignment), or black (76—100, evil alignment). This bright red-and-gold cape is often interlaced with glittery threads and serves as a distraction. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. 2E Boons ⚑ This list is. When you disappear, you leave behind a cloud of smoke, and you appear in a similar cloud of smoke at your destination. While fighters, rogues, and monks are capable of dishing out some serious damage, it's easy to feel regret after witnessing a fellow party member cast a couple of spells. This bright red-and-gold cape is often interlaced with glittery threads and serves as a distraction. The space you leave and the one you appear in are filled with puffs of smoke that make anyone. Phoenix cloak (mythic) - 55k Cloak of etherealness - 55k Wings of flying - 54k Charlatan's cape - 45k Cloak of resistance - varies Cloak of the diplomat - 20k Ebony bolero - 18k Cloak of daggers (rogue) - 18k Gunfighter's poncho - 14k Cloak of Arachnida - 14k Cloak of the hunt (mythic) - 12k Cape of the mountebank - 10. Starting with the revised Pathfinder Player Core, there’s an all-new Pathfinder core set now. It moves according to your spoken directions, provided that you are within 30 feet of it. This bright red-and-gold cape is often interlaced with glittery threads and serves as a distraction. Repairing Magic Items. Cape of Enlargement. Wondrous Item, rare (requires attunement) While wearing these bracers, you gain a +2 bonus to AC if you are wearing no armor and using no shield. Cape of the Mountebank (10,800 gp) Dimension door 1/day for a fighter? Yes please. Click the link to learn more. The space you leave and the one you appear in are filled with puffs of smoke that make. When you disappear, you leave behind a cloud of smoke, and you appear in a similar cloud of smoke at your destination. Dimension Door is a spell that could be really powerful for the clever Barbarian player. Usage worn cloak; Bulk L. 302 Magical Item Cards. Thanks! This post is labelled with the Advice flair, which means extra special attention is called to the Be Kind and Respectful rule. Ring of Maniacal Devices (Pick a Lock and Disable a Device only) +3. The space you leave and the one you appear in are filled with puffs of smoke that make anyone. Cape du prestidigitateur. I would lean to the ebony fly because it's faster and usable more often. It simply says "wearer uses magic of Dim Door", and Dim Door allows friends. This +2 greater striking flintlock pistol has the odd construction of possessing two triggers, one of soapstone and one of onyx, clearly separated with individual trigger guards. This property of. The other way is to do it like Boots of Teleportation, but it get's wonky with a CL 1 Lvl 1 power. Activate [two-actions] Interact Frequency once per day; Effect You cast dimension door . This spell functions like invisibility, except that. 42) The mountebank is a trickster allied with the fell powers of the Outer Planes: the herald of a demon prince, a duke of Hell, or a similar power. IAmMineself • 7 yr. Wondrous Item, rare (requires attunement) This helm has 3 charges. The target must succeed on a DC 15 Dexterity saving throw or become restrained. What is a big deal is that a cape of the mountebank. If teleportation isn’t an option for you (you’re not a caster and haven’t found an item like a Cape of the Mountebank), you’ll need a mundane entrance. /level) Target you and touched objects or other touched willing creatures. Keep magical item names and information easy to find for quick reference. When you disappear, you leave behind a cloud of smoke, and you appear in a similar cloud of smoke at your destination. Price 980 gp. This cape smells faintly of brimstone. Once per day on command, this bright red and gold cape allows the wearer to use the magic of the dimension door spell. Human armorist 3 CG Medium Humanoid Init +1; Senses Perception +2. For example: A cape of the mountebank or boots of speed tied to the Mark of Passage, or horseshoes of speed that. Activate [two-actions] Interact Frequency once per day; Effect You cast dimension door . This robe has cloth patches of various shapes and colors covering it. With this, a rogue can teleport themselves and another character up to 500 feet away. The ranger picked up a cloak and boots of elvenkind. Especially in Pathfinder 2e, where every level is more impactful than even a few levels in. He also suffers a -2 penalty on all Will saves and a -5 penalty on all Sense Motive checks. Description. While wearing the robe, you can use an action to detach one of the patches, causing it to become the object or creature it represents. The mountebank can use this ability at will, but she cannot attempt to use it against a single target more than once per day. 608 4. + 40 ft. Though unlike the traditional Portal Gun it is also a +2 Greater Striking Flintlock Pistol. 5e Creatures 3. Treasure comes in all sorts of forms, from humble copper coins to incredibly powerful and valuable magic items. Cape of the Mountebank. A custom, lightweight mail is fitted within the lining of a coat or similar apparel, physically hiding the armor while maintaining the wearer's fashion. Robe of Useful Items. “Stream” pours out 1 gallon per round. 5 Ruleset of Dungeons and Dragons. While wearing the cape, you gain a +2 item bonus to Deception checks. You can use an action to remove the stopper and speak one of three command words, whereupon an amount of fresh water or salt water (your choice) pours out of the flask. ago. The Cape of the Mountebank lets you use Dimension Door once a day. cape of the mountebank channel protection amulet chatterer of follies (som) chime of opening clandestine cloak claw blade (apg) daikyu (apg) dancing rune deck of illusions (som) deck of mischief (som) detect anathema fulu (som) dragonslayer's shield elven chain fire-jump ring (apg) floating shield forge warden four-ways dogslicer (apg)Robe of the Archmagi. Price 980 gp. While you wear these boots, your steps make no sound, regardless of the surface you are moving across. Necklace of Fireballs (Three beads) Trident of Fish Command. not quite. The decanter weighs 2 pounds. The Cape of the Mountebank is a great gift for a martial-based character. This spell functions like invisibility, except that. is driven by a bearded devil wearing a hat and a high-collared cape to conceal its true nature. Nov 20, 2007, 02:31 pm. This bright red-and-gold cape is often interlaced with glittery threads and serves as a distraction. While wearing the cape, you gain a +2 item. The space you leave and the one you appear in are filled with puffs of smoke that make. You know: a door. Cursed Items. When they disappear, you can't use them again for 1d12 hours. It's just like making a Helm of Brilliance. The space you leave and the one you appear in are filled with puffs of smoke that make. 1. The smoke lightly obscures the space you left and the. While wearing the cape, you gain a +2 item bonus to Deception checks. The mountebank's infernal power overwhelms the target's mind. Change Ancestry NPC ×. When you disappear, you leave behind a cloud of smoke, and you appear in a similar cloud of smoke at your destination. When he disappears, he leaves behind a. is driven by a bearded devil wearing a hat and a high-collared cape to conceal its true nature. Humanoid creature of 4 HD or less loses next action. Cape of the Mountebank. Cape of the Mountebank Wondrous item, rare This cape smells faintly of brimstone. The space you leave and the one you appear in are filled with puffs of smoke that make. While wearing the cape, you gain a +2 item bonus to Deception checks. Compendium - Sources->Dungeon Master’s Guide. This bright red-and-gold cape is often interlaced with glittery threads and serves as a distraction. DESCRIPTION. Filled with bravado and eccentric over-the-topisms, Swashbucklers are a common trope across popular culture. This bright red-and-gold cape is often interlaced with glittery threads and serves as a distraction. Activate [two-actions] Interact Frequency once per day; Effect You cast dimension door . 0a, rather than the GNU Free Documentation License 1. While this is the fastest way to get Mountebank up and running, building the Mountebank application yourself allows you. For example if pinned can someone with a Cape of the Mountebank just say the word and teleport out of the pin / grapple? Advertisement Coins. Invisibility, Mass. On command, this cape allows the wearer to use the magic of the dimension door spell once per day. The smoke lightly. While wearing it, you can use it to cast the Dimension Door spell as an action. Activate [two-actions] Interact Frequency once per day; Effect You cast dimension door . 5e Classes. While wearing the cape, you gain a +2 item bonus to Deception checks. Robe of the Archmagi. Circlet of Blasting. : Detects poison in one creature or object. The space you leave and the one you appear in are filled with puffs of smoke that make. Dueling cape also says it uses that arm and hand so you probably can't use dueling parry with it anyways. Activate Interact; Frequency once per day; Effect You cast dimension door. Magic Items and Detect Magic. Very Rare cloaks like those of the Cloak of Arachnida, Robe of Scintillating Colors, and the Robe of Stars can reach up to 50,000 gp. This bright red-and-gold cape is often interlaced with glittery threads and serves as a distraction. Eyes: Treasure Hunter's Goggles are a personal favorite, Darksight Goggles are awesome. This bright red-and-gold cape is often interlaced with glittery threads and serves as a distraction. If this would bring another creature with you—even if you're carrying it in an extradimensional container—the spell is lost. Activate Interact; Frequency once per day; Effect You cast dimension door . Other mountebanks are opportunists forced to embrace an. 5e. Cape of the Mountebank. Pathfinder Beginner Box Rulebooks Second Edition Rulebooks; Online Rules; Downloads; First Edition Rulebooks; Adventures Adventure Path; Standalone Adventures; Organized Play Scenarios; First Edition Adventures; Setting Accessories Cards; Maps; Pawns; Pathfinder Battles;. This bright red-and-gold cape is often interlaced with glittery threads and serves as a distraction. 157. Activate Interact; Frequency once per day; Effect You cast dimension door . Aura moderate conjuration and transmutation; CL 6th; Slot shoulders; Price 14,000 gp; Weight 1 lb. This property of the cape can’t be. Mounted Ranger Style (3. Once the last patch is removed, the robe becomes an ordinary garment. In addition, the cloak grants her immunity to entrapment. Cape of the Mountebank. Re: [3. This property of the cape can’t be used again until the next dawn. Once per day on command, this bright red and gold cape allows the wearer to use the magic of the dimension door spell. DESCRIPTION. Show Attribute List. Cape of the mountebank: Use-activated or continuous: Spell level × caster level × 2,000 gp 2: Lantern of revealing: Special: Base Price Adjustment: Example: Charges per day: Divide by (5 divided by charges per day) Boots of teleportation: No space limitation 3: Multiply entire cost by 2: Ioun stone: Multiple different abilities: Multiply. While wearing the cape, you gain a +2 item bonus to Deception checks. + 40 ft. 344 Aura moderate abjuration CL 9th Slot shoulders; Weight 1 lb. A falling creature's rate of descent slows to 60 feet per round until the spell ends. This property of the cape can’t be. 243k 44 44 gold badges 785 785 silver badges 1024 1024 bronze badges. While wearing it, you can use it to cast the Dimension Door spell as an action. Figurine of wondrous power: Ebony fly or Bronze Griffon (10,000 gp) A flying mount usable multiple times/week. DESCRIPTION. You can use an action to blow this horn. Cape of the Mountebank Wondrous item, rare This cape smells faintly of brimstone. While wearing the cape, you gain a +2 item bonus to Deception checks. Oct 3, 2006. Spells Some magic items allow the user to cast a spell from the item, often by expending charges from it. Aura of moderate witchcraft; The CL 9 caster level 7 cape mountebank has a range of 680 feet, but the level 9 cape mountebank has a range of 760 feet; This is part of the Pathfinder Reference Document. It can be a place you can see, one you can visualize, or one you can describe by stating distance and direction, such as “200 feet straight downward” or “upward to the northwest at a 45-degree angle, 300. Dimension Door. This bright red-and-gold cape is often interlaced with glittery threads and serves as a distraction. While wearing the cape, you gain a +2 item bonus to Deception checks. While wearing the cape, you gain a +2. DESCRIPTION. School illusion (glamer); Level mesmerist 6, psychic 7, sorcerer/wizard 7, summoner 5, unchained summoner 6; Domain trickery 8; Mystery shadow 7. Wondrous Item, varies. Controlled Bullet requires a Beast Gun, so it wont work with Mountebank's Passage. Heightened (5th) The range. The sword's luminous blade emits bright light in a 15-foot radius and dim light for an additional 15 feet. Once per day on command, this bright red and gold cape allows the wearer to use the magic of the dimension door spell. You arrive at exactly the spot desired. (I'll say this, as ridiculous as this character was, he still fit the campaign, the other PCs were comparable, and the. 22. Once per day on command, this bright red and gold cape allows the wearer to use the magic of the dimension door spell. This conical iron jingasa, or war hat, grants the wearer a +1 deflection bonus to AC. Cape of the Mountebank - Pathfinder_OGCThis guide is intended to be a full, thorough introduction not only to the rules of Pathfinder 2e, but to the act of how to play the game. When you disappear, you leave behind a cloud of smoke, and you appear in a similar cloud of smoke at your destination. 159. Etc. But he was a Palladium character, not D&D. Activate Interact; Frequency once per day; Effect You cast dimension door . Some mountebanks seek out such an alliance, their thirst for power blotting out any fears. 3. Upon arrival at Cassalanter Villa, each carriage is met by a dozen. The space you leave and the one you appear in are filled with puffs of smoke that make. paizo. Source: D&D 5e Compendium 2. Cape of the Mountebank A classic escape item, the Cape of the Mountebank is perhaps the single best chance of a clean getaway on this list. It's just like making a Helm of Brilliance. Activate Interact; Frequency once per day; Effect You cast Dimension Door. Rules; Core Rulebook. DESCRIPTION. Dimension Door lets you teleport, once a day, within 500 feet’s distance. The space you leave and the one you appear in are filled with puffs of smoke that make anyone. I would lean to the ebony fly because it's faster and usable more often. This is my first campaign, so I’m not sure how prevalent magic items are. Though at the top of that level range the Cape of the Mountebank will probably be a greatly appreciated item when you start being in the level range to pick it up (9th and up) as a +2 to Deception does a lot for your style and the once per day activation gives you a decent escape in a pinch. katar, temple sword, urumi. Cape of the Mountebank. When you disappear, you leave behind a cloud of smoke, and you appear in a similar cloud of smoke at your destination. A 1 point difference in 2E is big. While fighters, rogues, and monks are capable of dishing out some serious damage, it's easy to feel regret after witnessing a fellow party member cast a couple of spells. Activate Interact. As a rare magic item it should cost between 500-5,000 gold. This property of the cape can't be used again until the next dawn. Moderate conjuration; CL 9th; Craft Wondrous Item, teleport; Price 49,000 gp;Weight 3 lb. While wearing it, you gain the following benefits: • You have resistance to poison damage. Cape of the Mountebank via Wizards of the Coast. This cape smells faintly of brimstone. Moderate conjuration; CL 9th; Craft Wondrous Item, dimension door; Price. This bright red-and-gold cape is often interlaced with glittery threads and serves as a distraction. Description. Cape of the Mountebank; Cape, Catching; Cape, Charlatan’s; Cape, Eagle; Cape, Highwayman’s; Cape, Jellyfish; Cape, Slashing; Captain's Locker; Captain’s Eye Patch;. While wearing the cape, you gain a +2 item bonus to Deception checks. When he disappears, he leaves behind a cloud of harmless gray smoke, appearing in a similar fashion at his destination. Cape of the Mountebank. Cape of the Mountebank Level 10. Cape of the Mountebank. To some, the elves are objects of awe—graceful and beautiful, with immense talent and knowledge. There is a lot to love about PF2 including deep character customization, a huge library of content. 5”h cards describe 5e Magical Items. Cape of the Mountebank +2: 10: Other Worn Items: No — Splendid Floodlight +2: 12: Held Items: No: Charisma-based skill checks while within the red light : Aeon Stone (Amber Sphere) +2: 16: Other Worn Items: No: Deception checks to Impersonate yourself as a living creature (undead only) The Liar +2: 20: The Deck of Destiny: No: Deception. While wearing it, you can use it to cast the dimension door spell as an action. The smoke lightly. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. This property of the cape can't be used again until the next dawn. A king may also pardon criminals or. The space you leave and the one you appear in are filled with puffs of smoke that make anyone. Magic Items On The Body. Its called the Mountebank's Passage and it straight up functions exactly like a portal gun with a pair of linked portals that you can move by firing the gun. One is minimum caster level, the other is. Activate [two-actions] Interact Frequency once per day; Effect You cast dimension door . When he disappears, he leaves behind a cloud of harmless gray smoke, appearing in a similar fashion at his destination. While the Barbarian is wearing this cape, they gain the ability to cast the Dimension Door spell as an action once every day. While wearing the cape, you gain a +2 item bonus to Deception checks. While wearing it, you can use it to cast the dimension door spell as an action. The broom can carry 200 pounds and fly at a speed of 40 feet, or up to 400 pounds at a. Compendium -. 5e Equipment) Cape Myst (Valgora Supplement) Cape of Daywalking (3. Twice per day, the wearer can command the cape to erupt in a burst of light, blinding all creatures other than the wearer. Slot shoulders; Price 10,800 gp; Weight 1 lb. Activate [two-actions] Interact Frequency once per day; Effect You cast dimension door . Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Cape of the Moountebank. It's essentially a rogue archetype that focuses on poisons, which are less than stellar. School illusion (glamer); Level mesmerist 6, psychic 7, sorcerer/wizard 7, summoner 5, unchained summoner 6; Domain trickery 8; Mystery shadow 7. While wearing the cape, you gain a +2 item bonus to Deception checks. DESCRIPTION. Activate Interact; Frequency once per day; Effect You cast dimension door . The slayer/ninja advanced talent Assassinate is better than the PRC's version. The broom can carry 200 pounds and fly at a speed of 40 feet, or up to 400 pounds at a. The space you leave and the one you appear in are filled with puffs of smoke that make. Cape of the Mountebank. Compendium - Sources->Waterdeep: Dragon Heist. This bright red-and-gold cape is often interlaced with glittery threads and serves as a distraction. Westley and Inigo Montoya ( Princess Bride ), Will Turner. Wings of Flying. When you disappear, you leave behind a cloud of smoke, and you appear in a similar cloud of smoke at your destination. If the creature lands before the spell ends, it takes no falling damage and can land on its feet, and the spell ends for that creature. It's essentially a rogue archetype that focuses on poisons, which are less than stellar. is driven by a bearded devil wearing a hat and a high-collared cape to conceal its true nature. I don't necessarily want it to be one of my spells known for limited per-encounter Pact Magic slots. Item Tags: Movement Utility Deception Footwear. : Soak the target creature or object. Creatures closest to the point of origin are affected first. The True Arcane Story: Cape of the Mountebank - One of the more interesting and coveted magic items familiar to adventurers is the cape of the mountebank, which combineThe younger of them, who was standing with his arms folded, had the vacant smile of an itinerant mountebank, and the other, who was dressed in what was supposed to be the costume of a Mexican trapper, held a revolver in his hand. In a game as richly customization-focused as Pathfinder, the inability to meaningfully customize your spellcasting in vanilla is such a gaping hole that you only fully realize its magnitude once you've tried an alternative like Spheres. Like other suits of armor, the armored coat is. Activate [two-actions] Interact Frequency once per day; Effect You cast dimension door . Notes: Bonus: Unarmored Armor Class, Warding, Wristwear. The GM controls the flow of items in the game as the PCs win them through adventures, find them for purchase, or acquire the formulas to make the items themselves. Activate [two-actions] Interact Frequency once per day; Effect You cast dimension door . This bright red-and-gold cape is often interlaced with glittery threads and serves as a distraction. This bright red-and-gold cape is often interlaced with glittery threads and serves as a distraction. While wearing the cape, you gain a +2 item bonus to Deception checks. Cap of Water Breathing. Noble's Cape (4e Equipment) 3. DESCRIPTION. The AC, hardness, hit points, and break DC are given for typical examples of some magic items. Pathfinder Nexus is set to release in early 2022. While wearing the cape, you gain a +2 item bonus to Deception checks. 5e Feat) The Tarpennine Mountains (Dominaria Supplement) 3. While wearing it, you can use it to cast the dimension door spell as an action. While not nearly as protective as heavier armors, the armored coat allows the wearer to blend in more aesthetically during civilian functions. Whenever she makes a Reflex saving throw to determine whether she takes half damage, a successful save results in no damage. The belt adds to the wearer’s Strength score in the form of an enhancement bonus of +4 or +6. While wearing the cape, you gain a +2 item bonus to Deception checks. Cape of the Mountebank. While wearing the cape, you gain a +2 item bonus to Deception checks. It is though unfortunately it is a level 15 Unique Item so anyone planning on making a build. This property of the cape can't be used again until the next dawn. Activate Interact; Frequency once per day; Effect You cast dimension door. View all types of animals and gear.